
I remember when Aunt Zhang first tried the mobile phone game controller. She was really excited after trying it out, but soon ran into some issues. The main problem was that her fingers were blocking the screen while playing games like "Eat Chicken." The left hand controlled movement, the right hand handled the camera, and there was no way to press the shooting button easily. It felt awkward and not very smooth. She even tried switching the game to "follow" mode, but it still wasn’t great. So when she saw the test version being released again, she jumped at the chance to try it.
Speaking of all the trials and errors with this kind of app, it’s been a long journey filled with ups and downs. Sure enough, this time was no different. I watched her comments on the Wee Handle review, and it just made things worse—like pouring salt on an open wound.
But then, during a week-long trip back, a good friend from work sent me a Wee as a birthday gift. When I saw the little guy sitting on my desk, I couldn’t help but think, “Fate is really something!â€



I won’t go into too much detail about everything included, but the design feels solid and well-thought-out. The front is clean and shows off the product nicely, while the back has useful data and information.


Everything in the package was neatly laid out. Following the EDC style, it had a brief introduction. On the left side, from top to bottom, you’ll find the handle, warranty card, and instruction manual. On the top right is a velvet carrying bag, and inside are a rubber gasket and charging cable. These are designed for phones with keys on top, like the iPhone 5, to prevent accidental presses. The bottom right includes a tool for activating the key mapping service specifically for Android models. The instructions explain how to use it. My iPhone allows me to call up the menu by pressing the "Select" button directly on the screen, making it easy to adjust button mappings manually.
There's also a branding card in the box, with the back meant for your personal notes. Let's take a look at the main product!






The color scheme is really nice—fresh, vibrant, and gives a strong sense of value. The two joysticks are on the left and right, with the home button on the left and "Start" and "Select" on the right and bottom. The top four buttons correspond to LB/T and RB/T. The bottom of the handle has an indicator light and a charging port, and the far-right corner is the power switch. The right button feels a bit stiff, but the joysticks are more flexible and light, making it comfortable for long sessions. Compared to PS controllers, the button feel is more pronounced, and I personally love the clicky sound of the top buttons.
From the side view, the top buttons have a clear height difference, which helps avoid accidental presses. The design is pretty smart. The back of the handle has a slightly curved shape, making it comfortable to hold. If those curves were made of soft materials like rubber, it would be even better.


The handle uses a three-stage extendable design. The middle part has a metal brace, and everything is secured with screws. Both ends of the clip have rubber padding, and there are small square protrusions to protect the phone and increase grip.

To use the handle, turn it on and connect via Bluetooth. Then download the Feizhi Game Room app to play. Most games come with a default key map. There's a handle icon in the top right corner of the app. Tap it to test the buttons. You can also press the "Select" key in-game to access the settings and adjust the button positions manually.
For games like "Wilderness Action," you'll need to uninstall the original version before downloading it through the Feizhi Game Hall. Once installed, you can use the handle to play.
The screenshot below shows the button mapping adjustment screen. Just tap and drag a button to where you want it on the screen. Very intuitive.

In the game, the button mapping icons stay visible on the screen, helping you remember where each button is mapped. This is especially useful when you're just starting out.

However, one thing to note is that the control speed of the joystick for camera movement is slower than using your finger directly on the screen. So, when you’re behind cover or need to rotate quickly, you might still have to use your finger. It could take a few extra seconds to turn the camera. Also, actions like driving, picking up items, or throwing objects still require on-screen touch. In short, the handle can't fully replace manual screen input in most games.
When using the handle, you can still connect a Bluetooth headset, since the handle blocks the headphone jack. So if you plan to play "Eat Chicken," make sure to have a Bluetooth headset ready. Otherwise, you’ll be fighting on the battlefield without audio. A friendly reminder: buy a Lightning charging cable, otherwise you won’t be able to charge your phone while playing, because the charging port (usually at the bottom) will be blocked by the handle.
Overall, the handle works smoothly with no lag or stutter. The only minor issue is that the mold details could be improved, like the final "out of light" image.

Here's the purchase link.
Last but not least, Aunt Zhang, please give me a test! ! !
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