VR education has broad prospects! Black Crystal VR Super Class monthly camp breaks 1 million!

The market size of VR education applications will reach 15.6 billion U.S. dollars. The combination of VR and education will have a huge market space. VR education is a combination of VR technology and teaching. It focuses on high-quality teaching resources. It integrates VR equipment, application systems, platforms, and high-quality content. It creates an open, interactive, immersive, three-dimensional learning environment for learners. Can be integrated into the classroom environment, bid farewell to the monotonous teaching methods in the past, and get a clearer and more effective teaching effect than traditional 2D textbooks.

3 months, more than 30 provinces and cities agents, monthly camps to break 1 million!

Black Crystal Technology [VR Super Classroom], with its mature and perfect products, curriculum system, leading the domestic VR education market! In just 3 months, it has expanded the agency of more than 30 provinces and cities nationwide!

In September 2016, [VR Super Classroom] 1.0 was released, defining the VR education industry application standards. In October 2016, the monthly revenue of the market has broken millions, and it has continued to grow!


([VR Super Classroom] market agency development map)

"Super easy to use" "integrated education solution"

In the industry, Black Crystal is a rare technology company with hardware and software integration capabilities. This also enables it to have a hardware, software, and content trinity of the overall thinking architecture model in the product development process, and this model is precisely solved. The VR education solution needs: the hardware construction of the classroom space scene, the immersive, interactive teaching mode system control, and the output of the massive course content and other complex and complex application requirements. The ultimate presentation to the teacher is the “one-click” super easy-to-use teaching tool that brings to the children “a world full of surprises and explorations”!

[Completely completed] systematic curriculum First domestic VR/AR fusion teaching model

“Resolving practical teaching difficulties” is the core of VR education. At the beginning of development, VR Super Classroom formed a teaching and research group with a joint frontline teacher + teaching and research organization. Based on the syllabus and practical teaching, a knowledge extraction, difficulty analysis, and script were formed. Editing, VR technology presentation, classroom field testing, and program optimization iterative system teaching model.
Therefore, the curriculum content developed fully satisfies the needs of most domestic K12 teaching systems, and more creatively develops quality education, STEAM/customer education, and customized solutions, making the overall course content richer and more systematic.


K12 System (Youth, Elementary, Elementary, High School Education System): Relying on the syllabus, develop: systems courses in science, history, geography, biology, physics, chemistry, and art;

Quality Education: Conduct common sense, simulate earthquakes, fires, etc., cooperate with inertial motion capture system and large space multiplayer positioning system independently developed by Black Crystal Technology to conduct multi-person interaction, and continuously develop richer quality education content.

VR/AR Maker Lab: Combines immersive virtual reality technology (AR/VR) with STEAM education and maker education. Based on the AR/VR Maker Textbook System, it provides students with free space for their students. Become a creator.

Higher education and vocational education: VR courses in arts, industry, and skills, including virtual sand table, mechanical operation, simulated driving, dangerous experiments, etc., combined with teaching content to customize the course;

[VR Super Classroom] - China's "VR Education Leader Brand"

The Black Crystal VR education has positioned itself as the “China VR education leader brand” from the very beginning. To this end, Heijing is based on a large number of R&D and application experiences accumulated over the past 8 years and the ability to integrate soft and hard solutions. It takes the actual teaching needs as a starting point, integrates with front-line teaching and research, and combines VR/AR technology features to create a truly effective teaching experience. Inspire the kids to imagine the space and learning interest [VR Super Classroom]!



October 2016 [VR Super Classroom] is the only representative brand for VR applications.

Won CCTV "2016 China's top ten entrepreneurial model"!


[Jointly Created] VR Education Terascale Biosphere

[VR Super Classroom] integrates several international and domestic well-known smart hardware brands and links with Tsinghua University, the Central Academy of Fine Arts, Beijing Normal University, Qingdao Experimental High School, etc., and dozens of authoritative copyright parties and educational institutions to build more. The broad strategic cooperation ecosystem is dedicated to the joint development of “higher, faster, and stronger” expanded VR education market.

[Invites] authoritative education institutions, senior education equipment companies, education brand agents, channel partners to collaborate to achieve a win-win situation in VR Education's new trillion market!

Cooperation hotline

Black crystal official website:

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